Seven tutorial touch moves

Seven moves, from one player tutorial. The label is PLAYER TUTORIAL. It is not an official button chart. The video is here: player tutorial. If the client shows a different gesture, believe the client. The store description we are using never lists these as official controls. The table below is a player tutorial, not an official button chart.
Player tutorial moves, not an official button chart
Knock ahead is the move that tutorial calls most used. You tap empty space while running without the ball. That is the whole gesture. It is not a claim about every player in every match. It is a claim about that tutorial. Use it when you want the ball in front of you and your runner is already going. Knock ahead and stepover are written as steps on knock ahead and stepover.
Stepover is a swipe left and right. Rainbow is a swipe up. Roulette is a swipe down. The tutorial does not say how long the swipe must be, or whether it starts on the player or on open grass. Practice the three swipes where a mistake is cheap. Do not invent a timing number and call it the tutorial. The tutorial gave a direction. Your thumb supplies the rest.
Secondary press and close control both use a hold, and they are easy to mix. Secondary press is for when the opponent has the ball: hold the screen and control a second player. Close control is a hold on empty screen. One brings a second player across. The other keeps the player you are on tight to the ball. The defending pair is on defending.
Skill shot is a double tap when the ball is in the air. That is the aerial one. It is not a ground strike, and it is not a swipe. The shot page is skill shot. A first match that uses only these labelled moves is on a first match.
| Move | Player tutorial, not an official button chart |
|---|---|
| Knock ahead | Tap empty space while running without the ball. Most used in that tutorial. |
| Stepover | Swipe left and right. |
| Rainbow | Swipe up. |
| Roulette | Swipe down. |
| Secondary press | Hold the screen and control a second player while the opponent has the ball. |
| Close control | Hold empty screen. |
| Skill shot | Double-tap when the ball is in the air. |
How to read the table without turning it into a menu
Read the left column as names from the tutorial, not as labels printed on a control sheet. Read the right column as the gesture that tutorial showed. The header says the quiet part out loud: player tutorial, not an official button chart. If your phone shows letters on the match picture, those letters are listing art until the client teaches you otherwise. Do not decode them into a shoot command from a caption. Learn them in the match.
The 2026 season text talks about full 3D motion-captured kicks, tackles, celebrations, and goalkeeper saves, plus new animations, improved AI, and a new graphics engine. Commentary is in. That is a look-and-feel claim. It does not name these seven gestures. You can have a motion-captured tackle and still need the tutorial's secondary press to bring a second player across. The picture got a new engine. The thumb still has a tutorial.
Same app, same thumbs
The store title is Dream League Soccer 2026. There is no official 2027 app. Listing opened 15 January 2020. Play package com.firsttouchgames.dls7. App Store id 1462911602. Version 13.430 dated 16 September 2026 on the App Store. Play updated 14 September 2026. Nothing in those dates rewrites the seven gestures. If a gesture fails after an update, update fully, then try the gesture again in a quiet match before you decide the tutorial is dead.
Internet is required for the app. Ads and random-item purchases are in the game. Neither fact is a control. A buy screen in the middle of a swipe is a shop screen. Close it and find the ball again. The squad you are steering is still 4,000-plus FIFPRO players, with Raphinha and Julián Alvarez the only contemporary names printed. Eight divisions and more than 10 cups still lead to Legendary Division. None of that ladder text replaces a swipe.
If a swipe does nothing, check the simple things before you blame the tutorial. Are you running without the ball when you tap empty space for a knock ahead? Is the ball actually in the air before the double tap? Is the opponent on the ball before you hold for a second player? Those three misses feel like a broken control and are usually a missed condition. Try again in open space. Then trust the client if it still disagrees with the video. Take the seven moves into one match and stop there. Knock the ball ahead. Try a stepover. Save the rainbow and the roulette for a moment you can afford to miss. Hold for a second player when they have the ball. Hold empty space when you want the ball close. Double-tap only when the ball is up. That is the tutorial. It is not a button chart, and it is not a rate.
