Skill shot when the ball is up

The skill shot is the short one. The ball has to be in the air. Then you double-tap. That is the move a player tutorial teaches. It is not a studio key sheet. The video is at https://www.youtube.com/watch?v=vtmkb_FiL3I . I use it on the Dream League Soccer 2026 build, version 13.430. The tutorial does not print a power-bar reading. This write-up will not invent one.
Only when the ball is in the air
Look up before you tap. If the ball is on the grass, this is the wrong touch. The tutorial limits the double-tap to the air. A double-tap with the ball at your feet is not the skill shot. Put the finger down only after you have seen the ball leave the ground.
The gesture is two taps, close together. Not a swipe. Not a hold. Double-tap. I keep them short. A long pause between the taps is two single taps, and that is a different touch. If nothing happens, the ball was probably still on the ground, or the second tap came too late. Wait for the air. Tap twice, quickly. Watch the ball, not a bar. There is no bar number in the tutorial to watch.
I practice it on a quiet kickoff. Let a pass or a bounce put the ball up. Double-tap. If I double-tap early, on the grass, I stop and reset. The condition is the point of the drill. Air, then two taps. Grass, then no skill shot.
Do not add a rating to the shooter. The store does not print one next to this gesture. Raphinha and Julián Alvarez are the only names on the listing. The double-tap does not change if one of them is under the ball. A number on a card would not tell you when the ball is up.
A normal shot is the slow one
The tutorial adds a match case. Opponents often take the ball before a normal shot. A double-tap shoots. That is the line. I read it next to the air condition, not as a license to double-tap every time I am on the grass.
So the order I keep is this. Ball in the air. Double-tap. That is the skill shot. If someone is arriving and a normal shot feels too slow, the tutorial says the double-tap shoots. I still want the ball up before I call it this move. I will not turn "often" into a counted rate. The tutorial said often. It did not print a figure. Neither will I.
A normal shot, in that sentence, is the touch the opponent arrives before. The double-tap is the tutorial's answer for getting a shot off. It is not a secret button with a hidden power step. Two taps. In the air. Done.
If the shot does not go in, the tutorial does not give you a reason code. Do not fill the gap with a made-up figure. Replay the air condition. Was the ball up. Did you double-tap, or did you swipe. Those are the checks you can actually run.
A rep that does not invent a bar
Find space. Put the ball in the air with a pass or a bounce. Do not start the rep on the ground and hope. See the ball up. Double-tap. Stop. Reset. Five reps where you only tap after the ball has left the grass.
Then a sixth rep where you deliberately double-tap on the ground, just to feel that it is not this move. Put the finger away. Go back to air reps. The point of the bad rep is to stop mixing the touches. Knock ahead is a single tap on empty space while you run without the ball. The stepover is a swipe right and left. Those are attack touches for the grass. They are not the skill shot.
If your thumb wants a hold, that is defending. Secondary press is a hold when they have the ball. Close control is a hold on empty space. A hold will not become a skill shot if you wait long enough. Release, see the ball up, then double-tap.
Stay off extra gestures during the air reps. Rainbow is swipe up. Roulette is swipe down. They are real, and they belong in the first-match chain. They are not a way to charge this shot. The tutorial did not describe a charge. I will not add one.
The air touch in one look
| Situation | Touch | From the player tutorial |
|---|---|---|
| Ball in the air | Double-tap | That is the skill shot. |
| Ball on the ground | Not this move | The double-tap is limited to the air. |
| A normal shot | Often too slow | Opponents often take the ball first. A double-tap shoots. |
| A bar reading | None printed | Do not invent a power figure for this touch. |
One source. One gesture. If another clip adds a meter, a colour, or a count, it is adding something the tutorial we used did not say. Stay with the video above. Checked 10 November 2026, on store version 13.430.
The listing opened on 15 January 2020. Google Play shows 14 September 2026. The App Store build is 13.430, dated 16 September 2026. If the double-tap feels dead, update inside the shop and check the connection before you blame the finger. The App Store file is 269,641,728 bytes. Clear that room. Do not install a loose file to fix a shot.
Where this touch sits in a match
On the grass, the two moves I repeat are on knock ahead and the stepover. When they have the ball, or when I want the ball kept close, the holds are on defending. The first time you chain the air double-tap with those touches, use your first match.
The season wording around kicks and the rest of the store description sits on gameplay in 2026. The skill shot itself stays this small. Ball up. Double-tap. No invented bar.
